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Gu\'e9rin}{\operator Chris Easton}{\creatim\yr2004\mo11\dy26\hr10\min30}{\revtim\yr2004\mo11\dy26\hr10\min30}{\version2}{\edmins9}{\nofpages4}{\nofwords1641}{\nofchars9357}{\*\company Ubi Soft}{\nofcharsws10977}{\vern24703}} \margl1417\margr1417\margt1417\margb1417 \widowctrl\ftnbj\aenddoc\hyphhotz425\noxlattoyen\expshrtn\noultrlspc\dntblnsbdb\nospaceforul\hyphcaps0\horzdoc\dghspace120\dgvspace120\dghorigin1701\dgvorigin1984\dghshow0\dgvshow3 \jcompress\viewkind1\viewscale100\nolnhtadjtbl\rsidroot10431461 \fet0\sectd \linex0\sectdefaultcl\sftnbj {\*\pnseclvl1\pnucrm\pnqc\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl2\pnucltr\pnqc\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl3 \pndec\pnqc\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl4\pnlcltr\pnqc\pnstart1\pnindent720\pnhang {\pntxta )}}{\*\pnseclvl5\pndec\pnqc\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnqc\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnqc\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnqc\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnqc\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}} \pard\plain \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 \fs24\lang1036\langfe1036\cgrid\langnp1036\langfenp1036 {\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid10431461\charrsid6165357 Live Chat }{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 Tom Clancy\rquote s }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid10431461\charrsid6165357 Ghost Recon 2 \endash 25/11/04}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid10431461 \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9011070\charrsid6165357 \par }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid10431461 Guests: Christian }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid10431461\charrsid10431461 Allen (Ghost Recon 2 Xbox Lead Game Designer) and Joe Booth (Ghost Recon 2 PlayStation 2 Online Creative Director)}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid10431461 \par }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9011070 \par }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid10431461 \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Hello and welcome to today's }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 Tom Clancy\rquote s }{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Ghost Recon 2 chat! Our guests this evening are Joe Booth (Ghost Recon 2 PlayStation 2 Online Creative Director) and Christian Allen (Ghost Recon 2 Xbox Lead Game Designer). Thanks for taking the time to be with us guys. \par }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: Hello everyone, Christian Allen here. \par Joe: Hello, this is Joe Booth here. \par \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid2250784 (aznxgo0kster): What made you decide to make the storyline about North Korea? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid10362551 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: We spent a lot of time}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 researching possible hot spots}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 a}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 nd North Korea allowed for a lot of different scenarios, while remaining respectful to current conflicts. \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (Aiya): So why did you guys ch}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 o}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 ose the third person view}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid2250784\charrsid13254156 ?}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid9596330 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: We went with the Ov}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903 er The Shoulder view as the def}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 a}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903 u}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 lt}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 to give the player more immersion with the character}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903 .}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903 I}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 t allows you to see all of the animations and have good situational awareness.}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9596330 }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 However, we made sure to keep the First Person View as an option for players who prefer that. I think this is the best of both worlds. \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid13254156 {\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (Sir-Charles): Hi, is it possible to}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 play GR2 in split-screen }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 mod}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 e}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 s (offline)}{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid13254156 ?}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: Yes, in Xbox, we have up to 4 player}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid5381637 s}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 split}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 -}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 screen in adversarial and co-op. \par \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (GB): Will clan features be supported }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 for the PS2 version? Such as}{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid3940465 i}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 n}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid16320340 -}{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 game clan list and tags. \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid2580290 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 Joe: W}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 e don}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid2580290 \rquote t have the same as X}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 box}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid2580290 L}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 ive, but we have things like a dedicated lobby just for clan, }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021\charrsid10431461 friends list}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 s,}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 etc}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid13977190 .}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid8863823 (GhostRecon2): I\rquote }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 ve heard that you adjusted running speed for GR2 }{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 Xbox but kept the same control }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 feel? \par }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: Yes. We based all of the speeds of the animations off of our motion capture, which was done by real SF soldiers. This sped some things up, and slowed some things down, but the feel of the core game is the same. \par \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid15687792 {\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (theo): }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid15687792 A}{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 re you joining a squad when you play multiplayer... or all the players in one team can be for example snipers...? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: On Xbox, each player can choose their specialty. This allows the team to best set up for each tactical scenario the different missions and maps offer. \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid10897003 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid402541 Joe: S}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 ame for }{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid10897003 PS}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 2, you choose what class you want to play}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid16073333 .}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid275947 {\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (GhostRecon2): R}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 edstorm}{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 development team officially stated that GR2 is built up from Ghost Recon original engine. D}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid275947 oes}{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 Ghost Recon}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9456393 }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 2 play like Ghost Recon 1? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid9395509 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: Yes. The core of the game, the one shot kills and tension, remains. However, many things have been reworked}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid811150 , from varying the missions in single}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid14168032 }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid811150 player}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 , to focusing game}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid196627 }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 types in }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid811150 multiplayer}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 .}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9395509 }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Teamwork, cover, patience, and situational awareness is still the name of the game, though. \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (GB): On the PS2 game}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid7079456 ,}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 is it played in Respawn or Rounds? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid5117278 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid7079456 Joe: B}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 oth,}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid7079456 }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 some game modes support resp}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid5117278 awn}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 s, some are optimiz}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 ed for single life. \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (GB): Will there be a spectator mode? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid2910612 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Joe: }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9247853 O}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 n }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9247853 PS}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 2, if the game is in progress, you join as a spectator}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9247853 . B}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 ut then you pla}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid2910612 y}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 in the next round}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid8745622 .}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: In Xbox, we have an observer mode, that allows players to just watch, or once you die, you continue to watch as an observer. \par \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid8745622 (theo): H}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 ow is the recoil simulated on the game? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid8682298 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: Each of the guns has different recoil and manuverability }{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid8682298\charrsid10431461 characteristics}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid8682298\charrsid10431461 modelled}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 into the }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021\charrsid10431461 behaviour}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 of the reticule.}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid10771616 }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 This is based off of their real life stats, and models the way recoil and target }{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid10771616\charrsid10431461 acquisition}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 works. \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid11603435 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid14753248 Joe: I}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 t}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid14753248 \rquote }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 s the same on }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid11603435 PS}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 2, the reticule is the key to you feedback}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid2242643 .}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid6322671 {\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (griffith84): }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9587698 C}{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 an }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid6322671 I ask how long G}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 host }{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid6322671 R}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 econ 2 has been in development? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: On the Xbox, the title was worked on for around 2 years. There was a lot of R&D and preproduction, and over a year in full production. \par \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9922133 (D-Scripting): H}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 ow many players can play at once on PS2? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid1916467 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid13529742 Joe: W}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 e support 16 players all with vo}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid1916467 ice - we are the first game on PS}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 2 to use 100% dedicated servers - so every single player can do this on every single server}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid14614754 .}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: 16 players on Xbox, and up to 4 on one }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid12528077 X}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 box. Link and Live. \par \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid541155 {\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (theo): }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid541155 S}{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 nipers' rif}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 les don't have adjustable zoom. Why is that? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid11153167 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: The sniper rifles have set zoom levels (two levels). This was done for gameplay and controller issues, and allows for quick target }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid11153167\charrsid10431461 acquisition}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 .}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid11153167 G}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 enerally, in the field, you don't mess with the magnification on your scope, unless you are in a fixed position with a known range to the target. \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid6051768 (FOURTW3NTY): I}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 s there an update in t}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid11546251 he works to address the issues X}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 box live users are having? \par }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: I'm not sure of the specifics, but I know that Red Storm and Ubisoft are actively looking into the Live issues that players have been }{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid8481271\charrsid10431461 experiencing}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 . \par \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (Deathwish): Has the intelligence and independency of the team mates been incre}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 ased from that in Ghost Recon 1}{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 ? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid2514557 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid931182\charrsid10431461 Definitely}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 . They will now act more on their own to back you up, working to keep formation, take cover (when you stop), throw grenades, etc.}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid2514557 I}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 n addition, they can do a lot more than in previous titles, engaging vehicles & helicopters, planting charges, manning fixed guns, etc. \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9076520 (Vampiro): W}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 hich will be the star gun? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid9322320 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: Well, the M29 will certainly be popular, but in }{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9322320 multiplayer}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 , I really like the M8/M320. It allows for quick fire, with a nice 40mm backup! \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (Bowmore): By giving the soldiers more standard equipment, rocket}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid2052497 }{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 lau}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid7500733 n}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 cher}{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid7500733 }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 +}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid7500733 }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid15551705 rifles,}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 will it not}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid10379099 be the same soldiers out there}{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 instead of the typical sniper/rifleman/demo...}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid10379099 ?}{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid5856052 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: Well, a ctually it is very much the same, in that the weapon affected the class. If you take a marksman weapon, you must be more slow and careful, and if you are with a rifleman weapon, you are more prepared in close combat.}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid5856052 }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Players really asked a lot of the ability to choose their own kits, to craft their own loadouts. So we gave it to them. ;) \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (Sir-Charles): Can you change through the characters while playing? \par }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid11041073 Joe: N}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 o, not on PS2}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid7164444 .}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par Christian: Same on Xbox. You play as one character. \par \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid7875893 (theo): I}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 s the running speed taken from real soldiers, or}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid10826426 it has been "pumped" up a bit }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 for better gameplay...? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid11481008 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Joe: }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid4479543 I}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 think }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid11481008 Christian}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 has already cover}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid1598380 e}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 d this - they are realistic}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid8721410 .}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: It was motion captured from real soldiers. \par \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (GB_MainEvent): Will the online rooms be setup like }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid13907884\charrsid13254156 Lobbies}{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 and }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid13907884\charrsid13254156 Briefing}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 rooms like in other titles? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid15214585 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid4794283 Joe: W}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 e have a number of different lobbies which are set up for style of play and language}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid8798966 . F}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 or example, we have a tactical lobby for those who want to use }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid13504722\charrsid10431461 strategies}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid13504722 , }{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 a gung-ho lobby for those who want fast play and a clan lobby for the hard core clans}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid15214585 . T}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 his way you can quickly find people who like your style of play}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid6768946 .}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (GB): Will online be OTS for PS2? \par }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Joe: Over the shoulder / OTS is there in single player, but not on PS2 online}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid11937128 .}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid15618757 FOURTW3NTY): D}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 id the development team get to fire all the in-game guns at the firing range for "development reasons"? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid16393655 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: :) }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid16393655\charrsid10431461 Definitely}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 .}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 While every team member didn't get to shoot every gun (a lot of them are still prototype, like the XM29, we went through thousands of rounds, and in addition, dev team members went to exercises at Ft Lewis, Ft Bragg, and Ft McClellan, to observe in different shoots and scenarios with S F and Stryker Brigade members. \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid16712089 (aznxgo0kster): I}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid5858620 n the PS}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 2 version, do w}{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid14761741 e get to see the city of S}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 eoul? \par }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9322511 Joe: N}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 o, we }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid13444105 don\rquote t.}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (Bagbox): Do we have sensors? \par }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: No in Xbox, we have an aw}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid11757376 are}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 ness radar that shows enemies close to you in your view (can be host toggled). \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid5661999 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid5661999 Joe: N}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 ot as such, but we have colour filters to give you a hint when an enemy is near or targeting you}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1591470 .}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (D-Scripting): How many weapons and items can a soldier hold at once? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid7106332 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1591470 Joe: O}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid13506284 n PS}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 2 online}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid15422201 ,}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 it}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid15422201 \rquote }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 s just 2 weapons}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid5853622 .}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid2645001 O}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid2645001\charrsid10431461 n single player you have more}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid5111838 .}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: On Xbox, you hold one each of a primary, secondary (pistol or GL), explosive, and AT or mission critical item }{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid7932998 (MAAWS, Laser Desig}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 nator). \par \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid16732658 {\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (DeathsDawg): How }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid15090163 was the ranking system made on X}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 box }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid16732658 L}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 ive for the stars one re}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 ceives and how are they awarded}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 ? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: I focused on the single player, but we ins}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid12664233 ti}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 tuted and ELO based system for the ranking online. \par \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (Deathwish): Are there drivable/destructible vehicles and air support or o}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid11419120 ther tactical systems available}{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 ? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid14753193 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: While vehicles are not drivable, they }{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid11419120\charrsid10431461 definitely}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 play a big role in GR2. In addition to friendly and enemy }{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid14753193\charrsid10431461 vehicles}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 that fight, you have opportunities to call in }{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid14753193\charrsid10431461 air strikes}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 from F-35 Joint Strike Fighters.}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid14753193 }{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Havok}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid1389021 }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 2 physics are also applied to all vehicles, for great realism. \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (GB): Will friends list be supported on PS2? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid2116658 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Joe: }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid2116658 Y}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9506908 es, both PS2 and X}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 box support friends list}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid5862551 .}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid5862551 (FOURTW3NTY): D}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 o you currently play Ghost Recon 2 online? \par }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: Yes, I have an account at work, and I jump in and play games. The first few days it came out, I was doing great, but now I am getting my butt kicked ;) \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid12320956 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid3297381 Joe: Y}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid10554476 es, both on Xbox as SohoJoe and on PS}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 2 as PikeyJoe}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid12320956 .}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 }{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid12320956 I}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 just got my retail copies yesterday}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid12594831 .}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (GB): Are USB Headsets supported on PS2? If so}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid12594831 ,}{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 will you be able to see who's talking? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid8983072 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Joe: }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid12594831 Y}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 es, we support USB headsets and you can see who is talking}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid8983072 .}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid8983072 W}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 e also have 4 ch annels, 1 for all your team, 2 for private team chat, and one for all players so you can trash talk when you kill someone}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid15301344 .}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (Tchaikovsky): Can you tell me if you or someone else of the developers had ideas that didn't made it into the game but you would have liked to had seen into it? \par }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid12322481 Joe: H}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid5789197 a ha, yes, I}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 have never worked on a game and not had more ideas than we can do - mostly because the more you play your game the more ideas you get}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid10576053 .}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par Christian: }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid3177502\charrsid10431461 Definitely}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 . There are always lot s of ideas that don't make it in, otherwise, we would never have finished the game ;). \par \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (Bagbox): Does gravity or wind or something like that have an effect on bullet? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid2572838 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: No, gravity and wind are not factored specifically into the combat model, alt hough they are taken into account in general in the model. At the ranges we are talking about in GR2, generally, wind will not play that much of an issue, and a }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid3749624\charrsid10431461 properly}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 zeroed rifle will not have "gravity" problems}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid3177502 .}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid2572838 H}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 owever, range is }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid6629399\charrsid10431461 modelled}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 in the damage model, as some bullets hold their velocity and }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid6629399\charrsid10431461 damage}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 potential over a longer range than others}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid8922892 .}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid882 {\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid882 (theo): I}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 s the }{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid882 X}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 box game based on the UT engine? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: No. It is based on a rebuilt GR1 engine, a proprietary engine developed by Red Storm. \par }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid11602379 Joe: T}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid8323755 he PS}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 2 is, well a highly tuned and modified version}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid5378250 .}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid16610588 {\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 (aznxgo0kster): }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid16610588 Why is the Xbox and the PS}{ \b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid11751177 2 story}{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 line different? \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: Because of the different engines and gameplay focus on each console, it felt more appropriate to have platform specific storylines that work together, instead of trying to wedge the same thing into both platforms. This gives the owners of each platform a unique experience, instead of hindering one. \par \par }{\b\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid13254156 Thanks Joe, thanks Christian for taking the time to answer our questions, and thanks to all of you that joined us today. \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid13107593 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid14829630 Joe: Thank you.}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 }{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid13843486 I}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 hope you enj}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid13269261 oy playing the game as much as I}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid13107593 did making it.}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 }{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid13107593 A}{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 nd look out for me online over the next few weeks}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid5837870 .}{\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid10431461 Christian: Thanks a lot for everyone who came out, and thanks a lot to all of the fans, old and new, of Ghost Recon series. }{ \f1\fs20\lang2057\langfe1036\langnp2057\insrsid9453903\charrsid14829630 Se}{\f1\fs20\insrsid9453903 e you online. \par \par }}